| I
want to establish my position, but I hate to be trapped.
Catherine
Ingraham after Peter White says: "One might . . . [think] about
the etymological connection of locus/place to locking up.
. . ."(1)
slow:time
| in:place
I've noticed a trend among Flash sites toward temporal slowness,
spatial interiority and the rhetorical invocation of naturalized
biological formations as the idealized structural foundation for
a depicted world.
As
an alternative, I'm suggesting a model in which the exteriority
of the screen is given primacy in order that it function as an intact,
confrontational surface with a fixed spatial position. By coming
into physical contact with this Other-ness, the exterior quality
of this fixed flat surface, one retrieves one's ever-changing position
in relation to it.
this
is a list of flat things. this is a list of straight lines. this
is a list of points.
things
as flat as a screen: number one: discourse
Prophets
of Extremity.(2)
Allan Megill writes describing discourse in Foucault's The Archaeology
of Knowledge, the program of which book, according to Megill,
is to attack Cartesianism, "understood . . . as the whole subjectivist
emphasis that allegedly underlies modern science and technology."(3)
Discourse is a surface which is flat and planar, and which Megill
contrasts to depth interpretation readings of Marx and Freud, depth
interpretation being "a search for 'deep structures.'"(4)
So discourse is a flat plane, but not a Cartesian plane. Discourse
has no grid overlay and has no fixable points.
Megill
says, "[Foucault] distinguishes between analysis and interpretation,
telling us that the 'analysis of statements . . . avoids all interpretation.'
To put this in another way, analysis avoids all attempts to move
from the manifest to the latent, from the statement to the intention.
In thus refusing to repeat in the opposite direction the work of
expression, it finally escapes, according to Foucault, from the
domination of the subject, of the cogito."(5)
I take
this to mean that on the plane that is discourse:
Analysis
is limited to the description of statements forcing the epistemes
which carried The Order of Things to give way to patterns
(repetitions?). Description finds patterns in "discursive formations,"
"discursive regularities," patterns on the surface
of the discursive plane.
But
never temporal patterns which, as in the search for intention (the
search for a subject) would require a dimensionality (an intentionality,
a will) which would destroy the plane.
Refusing
to recognize intention, we can keep subjecthood from rising up in
the midst of lateral, discursive space. As a subject surely would
rise up if we did not refuse to trace temporally backwards, refuse
to seek/find/locate/point out the speaking subject's intention.
Moving backwards is a temporal move which takes us either down into
depth interpretation, or up to the position of the cogito.
(A
Cartesian/Lacanian subject would stand erect on discourse's plane,
giving him both a point from which to speak,
and an elevated eye for spatial depth:
perspective from which to gaze upon an object.)(6)
Conversely then, the analyst/author must be similarly without subjecthood.
As theory is published, and enters discourse, it is at once subsumed
and flattened.
Taussig
on Caillois on Flaubert's The Temptation of Saint Anthony:
"The hermit, notes Caillois, wants to split himself thoroughly,
to be in everything, to immerse himself in matter, to be matter."(7)
Me
on Taussig's Caillois's Flaubert's Saint's Tempting:
"Surfers, I note, want to split themselves thoroughly, to be
in every place, to immerse themselves in cyberspace, to be cyberspace."
slow:time
Robert
Smithson says, "The 'time traveler' as he advances deep into
the future discovers a decrease in movement, the mind enters a state
of 'slow motion' and perceives the gravel and dust of memory on
the empty fringes of consciousness."(8)
depresentifying
["a
devaluation of all ideas of presence"(9)]:
And
neither shall the author be present on the discursive plane
(there is no model for the temporal).
And
neither shall the author be a thing [a thing is "an
extra-interpretive entity"(10)], to be signified by his text.
Because
there is no temporality, the text has no past. It can describe itself,
though, and it can have sex with other texts. In discourse, the
author is a text?
no
presence (only present tense), no things (only embeddeness in space)
therefore
no orientation.
Foucault
says, "[I'll] dispense with 'things', [. . . I'll] 'depresentify'
them . . . [and] substitute for the enigmatic treasure of 'things'
anterior to discourse, the regular formation of objects that emerge
only in discourse."(11)
.fla
Flash
imagery is gorgeous, luxurious, and too beautiful. Trance music
drives me into lethargic animations. The animations are slow because
at 12 frames per second, Flash's default frame rate (designed to
create optimally small file sizes) is such that quick motion does
not render smoothly. As a result, imagery is universally and unilaterally
slowed down, drawn out, extended, and expanded. Faced with this
beautiful, slow-moving imagery, I can't contain myself, I can't
stay in my chair. I follow the imagery by mirroring it: I
slow myself down, extend myself, and draw myself out_of_myself,
draw myself across - crossing - cross into the web space
free-falling invitingly slowly inside my screen:
Taussig:
". . . the gaze grasping where the touch falters."(12)
why so slow?
The
sites are non-commercial, produced by artist/designers and contextualized
as artistic endeavors. A language is employed in describing both
these sites and the process of making them that relies on biological
metaphors and refers to the sites as self-contained worlds.
They
are hermetic and almost always characterized by an exaggerated,
slowed-down temporality. As a viewer I experience an empathetic
slowing down of my own and find myself "entering" the
pictorial space of the world projected inside the screen. In addition
to being slow, these worlds are inviting. Imagery and sound are
aestheticized, luscious, beautiful: I am seduced and drawn in.
When
I say that I am drawn in, I mean that I enter the illusionistic
world portrayed across the screen from me. I both begin to behave
as a subject borrowing the spatiality and temporality of the site's
world, and cease to be a fully functioning subject acting in the
space and time of my own. I become as the cursor. That I
am participating in the world inside the screen is most clearly
evidenced by my re-aligning my sense of temporality in accordance
with that of the slowed screen world. I lose track of time and lose
myself.
Going in / Buying in.
(e-)Commerce (is) in (web) space.
We're
looking for the object of our desire,
for ourselves,
for the objet petit a.
And if we see ourselves chasing
ourselves across every space,
we are buying something there too.
If
the screen does not resist our forward-seeking, perspectival looking,
if the screen gives way, we barrel through into an expanse of (what
else?) landscape. Then we recognize ourselves empty in the horizon,
in a vanishing point. We buy in at the vanishing point. We
buy what (it's us) disappears away from ourselves because
we see in emptiness an entrance.
Our
desires sit across from us at the dinner table, at the boutique
counter, at the computer desk. Really, when I look outside of myself,
I don't think I'm looking for the objet petit a, unless it
is that the objet petit a that I want to find outside of
myself is my own coherent self, _mySelf_ coherent. If it
was that it was other than myself, what could I lose of myself or
find?(13)
Maybe
it is our own coherent selves which we seek. In that case we need
the screen to stay solid, to deflect and reflect our gaze and stymie
our bodies, to frustrate our desires enough that we recoil hard
into our physicality. And in hitting up against a place where we
are refused, a place we can't enter (a glass monitor, for example)
we're experiencing the realness of our physicality. This is coherence
in a bodily presence, as opposed to in (a glass mirror, for example)
representational space.
screen
Phelan:
". . . the looker is always also regarded by the image seen
and through this regard discovers and continually reaffirms that
s/he is the one who looks."(14)
The
object of a gaze returns a gaze. If the gaze of a person looking
outward is a singular cone of perspectival vision, then the reciprocal
gazes exchanged between seeing subjects and seen objects can be
diagrammed by two symmetrical cones of vision overlayed one upon
the other. Where the cones intersect a line of symmetry forms a
plane at which the two gazes converge. This is Lacan's image screen.(15)
The point out of which one gaze emanates is the same point
into which its partner disappears. The screen is where these
two lookings meet and pass each other, reverse, switch and exchange.(16)
To
uphold this screen an object of my gaze must look back at me. If
my gaze is not met and returned by the object so that our two gazes
congeal on the screen to form an image, my cone of vision finds
its end in the non-space of a vanishing point, and, sensorily, nothingness
is my reflection; I believe myself to be nothing. I disappear,
spread into the: (_horizon_)
If
I look out and no gaze pushes back (_props_ my looking), my gaze
pushes forward through the screen: it gives way to me. Then the
screen falls flat and I can see only its edge, a line, a: (_horizon_)
Then
I follow my gaze pouring out of my eyes running like something which
has spilled to the edge of what I can see, the edge of my hope of
finding myself: (_horizon_)
Phelan
writes:
"The symmetry between the vanishing point and the viewing point
reflects the other side of the premise of the plentitude of visual
fulfillment - the imagination of annihilation and disappearance."(17)
I run
up to the horizon line and not having found my (screened) self,
I am out of space: I lose myself and at this point I vanish.
Phelan
quotes Bryson:
"'The viewpoint and the vanishing point are inseparable: there
is no viewpoint without vanishing point, and no vanishing point
without viewing point. The self-possesion of the viewing subject
has built into it, therefore, the principle of its own abolition:
annihiation of the subject as center is a condition of the very
moment of the look.'"(18)
But
if gazing and meeting a gaze are synchronous and equal pressures
and can dually confound each other, then the screen is held aloft
between them. My image in the screen reflects myself back to me:
". . . all looking is an attempt to find a mirror."(19)
challenge:
I
want to see imagery that doesn't create an illusionistic world inside
the screen. I want the imagery in front of me to be so flat that
I can't pass into the screen, but rather bounce back off its surface.
I
don't want the screen to be something invisible through which I
can pass into another world without noticing. I want to hit the
screen and blink and shake my head and know where I stand in relation
to it.
natural world
slow:time | in:place | nature:rhetorical
The
world I lose myself to when I surf is in every sense intended/authored
to be a "World" proper and to be modeled on the Natural
World.
Biological
references are consciously invoked to instill a sense of structural
integrity. Similarly, Art History and Mathematics are used to invoke
cultural heritage and precedence. These worlds are built on a reassuring
foundation and on an (ironic) solidity, giving viewers confidence
that there will be firm, earthly "ground" underfoot, allaying
fears and luring the first step across.
New
Masters of Flash(20) features nineteen renowned Flash designers.
Each introduces him or herself with a section devoted to personal
philosophy about process and design before going on to instruct
readers in a particular trademark technique.
A sampling
of outquotes taken quite at random from the philosophical sections:
Eric
Jordan:
"I like to think of motion graphics in terms of web-scapes
rather than web sites. As a motion graphics designer I attempt
to convey a sense of atmosphere in the sites I create. The concept
is simple: if the site can sustain itself as a world in and of itself,
I've succeeded in creating a tangible atmosphere."(21)
Joshua
Davis:
"A tree is an object. It exists in an environment, an environment
built on rules. Working in the web is no different - you're building
objects, and they need to be designed into an environment - an environment
based on the rules and boundaries of technology, and any additional
rules you program. Any object, or button, or navbar, or menu you
design should be fastened rock solid to your layout or environment
that's just as strong as the roots that hold that tree to the ground."(22)
Eric
Jordan:
"If it maintains its form and doesn't deviate from the intended
purpose, the site exists as a self-sustaining form of media.
The content it carries is justified independently of anything else."(23)
Ivo
van de Grift:
"You have to study the real world before you can create an
accurate virtual one."(24)
Joshua
Davis:
"Our work should reflect the nature of this fern and be comprised
of tiny little objects that all talk to each other. . . . Just like
the fern, our Flash project needs a firm foundation from which
to grow and a set of parameters within which individual objects
communicate and repeat themselves."(25)
Luke
Turner of thevoid:
". . . building a site is usually a process more of evolution
than of design and construction."(26)
Tony
Ke:
". . . my primary source of inspiration is . . . life and nature."(27)
Todd
Purgason:
"I look around . . . and see the vast gap between the most
extravagant thing that man has ventured to create and the amazing
balance of complexity and simplicity that exists in even the smallest
thing in nature."(28)
Yugo
Nakamura:
". . . I chanced upon the pure environment within the
machine in front of me, the computer."(29)
Which brings us to Landscape. And by association, back to
Smithson who now says: "Only when art is fragmented, discontinuous
and incomplete can we know about that vacant eternity that excludes
objects and determined meanings."(30)
Elegance
Good
math, we say is 'elegant.' And good women. This, what I'm writing
now, I want to be gracious and stately and well-mannered like good
math is. What circle I inscribe on discourse's surface, the extent
and radial reach of my writing, I would like to (grow
up to be) elegant and clean like good code (like
a good, clean woman. I would like to be. Writing at once effective
and silent). I was born and schooled somewhere in New England.
James
Peterson presents an argument (not his own):
"What's our problem?" asks the argument. How come we're
attributing value to experimental works on the grounds that they
require the viewer to work to get anything out of them. We're
insisting that work is what's worthwhile, and we scoff at (fear
the power of) hedonistic Hollywood's narrative pleasure. The argument
says the idea that we should be working comes to us from
our Puritan forefathers and mothers who tell us that nothing,
not even looking should be easy.(31)
at_the_site
I care
so much about your experience while you're here. I don't care if
you fall in love. I just want you to be strong.
What
is strength?
Strength
is knowing and feeling the bounds of who you are.
I care
so much about your experience while you're here how
you're feeling while you're spending time with me. I don't
care if you understand (yourself / me). I
just want you to be sure (of yourself / of me).
What
is surety?
Surety
is knowing where you are that there is ground beneath
your feet when you stand in front of me it's
on ground we _DoNot_ share.
freud
here
I go again, talking to myself about freud
talking to myself like I'm freud
surface bounding
Phelan
says, "Discovering oneself to be a singular bounded body within
a physical frame marks the end of the Imaginary continuity between
what one sees and who one is."(32)
if (reflection == mimesis) {}
"[If]
. . . we sentiently experience a window, a cloud, a tree not in
our brains but, rather, in the place where we see it, then we are,
in looking at our beloved, too, outside ourselves," says Benjamin
in One Way Street.(33)
In
a chapter titled after another quote of Benjamin's, "physionomic
aspects of visual worlds," Taussig writes of seeing
as an instance of touching. Writing about mimesis, sympathetic
magic and the optical unconscious, he says,
". . .what is crucial in the resurgence of the mimetic faculty
[is] the two-layered notion of mimesis that is involved - a copying
or imitation, and a palpable, sensuous, connection between the very
body of the perceiver and the perceived."(34) . . . "[C]opying,
and the visceral quality of the percept uniting viewer with
the viewed."(35)
And
he goes on to discuss the total entanglement within mimesis between
copy and contact:
". . . copy and contact, image and bodily involvement
of the perceiver in the image . . ."(36)
Seeing
is an instance of touching. And I begin to feel that it is also
already an instance of copying, of mirroring and of reflecting.
Mimesis and touching happen internally too, as in every act of seeing
images are copied (and flipped upside down) on the retinal screen.
horizon - >
The
horizon is a picture of Landscape's extreme. Like all absolute
things it can be understood only in terms of relativity and
opposition (to an Other). A horizon is a(nother) line of symmetry,
one at which absolute extremity reverses and comes loose.
Standing
on its axis, I flip my position upside down.
health
I worry
about our health, about whether or not it is good for us
to spend so much time without contact, without our bodily selves,
excarnated, outside our meat.
critique on the grounds of misogyny or self-loathing
What
other space yields, engulfs, has no definable or fixed form or temporal
regularity, and routinely causes those who enter inside to get lost?
I am
instinctively suspicious of and resistant to crossing the screen
and entering web space. Do I have a castration complex? Does a yielding
space ever represent something other than my mother's insides, or
my own?
I am
trying to make a screen that is quintessentially masculine, that
not only behaves, but requires those who would interact with it
to behave likewise, on a model of exclusive exteriority. Do I have
a problem with my biology's interiority? How is my feminine author(ess)ship
able to speak with the language I am choosing? (And why is a Lacanian
speaking subject - a subject with language - always masculine?)
timid
defense
On
the other hand, what can be said about a woman producing a contrary
model and inserting it into the dominant cultural standard? And
about her doing this against a capitalist patriarchy that keeps
producing and commercializing spaces modeled on its perceptions
of female genitalia?
better
defense
My
project withstands my critiques because they do not acknowledge
my intentionality, nor, therefore, my subjecthood. If I am not a
subject, I'm not masculine enough to speak.
So
on second thought:
things
as flat as a screen: number two: mirrors
I can
claim my biology as well as my interiority, defining both as _mine_
and not for sharing across a public protocol. Because entrance is
a mutual yielding. One entering across a yielding screen yields
too. My reflection on the screen's surface evaporates and at this
moment the externalization of myself, the self who speaks in culture,
the self with agency is disappeared.
(Until
I crossed and killed the screen it was my mirror and kept my Self,
if outside, intact.)
things
as flat as a screen: number three: skin
At
the very least, we need a bit of surface tension. We need to prop
ourselves.
propping
Kathy
O'Dell on Vito Acconci's 1972 work, Trademarks:
"With [the word 'outside'], [Acconci] evokes an environmental
connotation, thereby producing a crucial link between the spatial
aspects of psychic separation and the material space or environment
in which that separation takes place - what psychoanalyst Didier
Anzieu calls the 'mothering environment.'"(37)
Anaclisis
is the psychoanalytic term which refers to the propping of the child
on the skin of the mothering figure during the oral phase. Contact
with skin during anaclisis instills qualities in the developing
child related to the skin's three primary functions. As stated by
Anzieu, these functions are first to contain and retain, second
to mark a protective boundary against penetration by the outside,
and third to afford a means for communication by providing an "inscribing
surface."(38)
The
"Skin Ego" is, in Anzieu's words, "a mental image
of which the Ego of the child makes use during the early stages
of its development to represent itself as an Ego containing psychic
contents, on the basis of its experience of the surface of the body."(39)
It is the Skin Ego's haptic experience of the mothering figure's
skin in "common-skin phantasy" which relates and interprets
skin and its qualities to the development of two important spatial
conceptions during separation: "first the interface between
the bodies of the child and the mothering figure (what Anzieu calls
a 'psychic envelope'); and, second, the mothering environment itself
with all its verbal, visual, and emotional properties."(40)
The establishment of these spatial metaphors is the context for
the development of the Ego out of the Skin Ego.
Anzieu's
"intra-uterine phantasy" is the phase prior to the oral
phase. Without anaclisis and the accompanying "common-skin
phantasy," a child's development does not proceed to "'open
out' into the world." Without propping to explain separation,
there is no conception of exteriority. As in cases of autism, there
is only exclusive, egg-like interiority, a "with[drawal] into
a closed system."(41)
O'Dell:
"Said another way, it is in the oral stage of attachment to
the mothering figure's body that the psyche prepares its own spatialized
metaphor, its defense barrier that will monitor input and filter
exchanges with both the external forces of the world and the internal
forces of the id and superego." (42)
to_point:
floating dots
So
what of the intra-uterine void? What would I look like there? I'd
look like nothing: I'd be my position alone: Myself only relative:
My movement only slight enough to feel the space around me:
My position distilled and bodiless is a point.
Henri
Bergson:
"When I speak of an absolute movement, I am attributing
to the moving object an interior and so to speak, states of mind;
I also imply that I am in sympathy with those states, and that I
insert myself in them by an effort of imagination."(43)
The
other thing I've noticed surfing Flash sites is this: floating dots
are EVERYWHERE. In site after site are tiny two, three and
four pixel dots moving very slightly back and forth and back and
forth, up and down or side to side along invisible straight lines
in the interface. They don't do anything, by which I mean they don't
respond to my mouse input. They only migrate short distances, as
though pacing. It doesn't matter what other imagery or, for that
matter, what other design language, is onscreen. Dots are omnipresent.
They are subtle, clinging to the edges of things.
On
a technical level, the dots are "movie clips." This means
they are elements which have been inserted into the main Flash movie
but which remain independent of it. Movie Clips are proprietary
authoring elements in Macromedia Flash.(44)
Three characteristics that make movie clips important and unlike
anything else in Flash:
1. Movie clips repeat endlessly. By default, they are designed
to loop what they are "doing" until told to do otherwise.
2. Movie clips can be named, and if named, controlled by
each other and/or by the main Flash movie. This is important for
creating interactivity.
3. Movie clips operate according to their own timeline which
is completely unconnected to the main Flash movie's timeline. A
movie clip's timeline can start and stop without "knowing"
that anything exists outside of itself and without regard for time
outside its own, an exception being that if the movie clips have
names, they can "communicate" with each other.(45)
In
that they both have timelines, movie clips are almost like mini-Flash
movies except that a movie clip needs to be inside a parent swf
file (a true Flash movie) to be published and seen. In other words,
a movie clip must be placed physically within (a set of Cartesian
coordinates that determine) the viewable area of a main Flash movie
and in this way given a spatial position in order to be seen.
The main Flash movie has its own timeline, so the timeline which
gives the Flash movie clip its temporal mode is not the same as
the timeline which gives it its spatiality and visibility. A
movie clip being put into the main Flash movie's timeline and in
this way given Visibility and an absolute coordinate position is
analogous to its being brought into culture or into discourse. [When
I say that absolute coordinates give the movie clip spatiality,
I'm referring to spatiality as a position which can be referenced
in relation to other positions that are part of the same coordinate
system. A freestanding movie clip not in a Flash movie has partial
spatiality in a sense, but is only relative to itself, and only
relevant within the scope of its own "editing world."]
As
far as the dots go, as I have mentioned, there is no interactivity
to speak of, so the dot movie clips aren't communicating with either
each other or me. This means that we are looking at small, independent
nameless dots which have been programmed to repeatedly enact
temporalities that are detached from the conditions which govern
their spatial presence and visibility. It can be said that movie
clips fall under the same Lacanian rules as the rest of us - they
must be named in order to be speaking subjects in culture.(46) Because
the dot movie clips are not communicating, it's unlikely that a
Flash designer would give them discrete names. So, though given
a position and visibility [brought into culture/discourse] the dot
movie clips are Un-named [refused a position in culture/discourse
from which to speak] and thus perform in culture as an Other.
The
Other is there for the purposes of our looking [to
be seen when we look for ourselves].
Up
till now I've been concerned with the psychology behind the performative
act of looking on the web, but all images I look at are manufactured
- produced by those engaged in the performative act of image-making,
who have a psychology and a politic all their own. When in Taussig's
sense I touch an image by looking at it, I also touch an ideology.
It is this ideology that gets reflected to me when I look for myself
in an image-screen.
Phelan
quotes Lacan:
"'I am not simply that punctiform being located at the geometral
point from which perspective is grasped.'"(47)
Have
I found my image: an image of myself as a viewer in the net? Have
I embodied myself in a Cartesian point come undone?
I'm
sure I've found an image that's in the web for me as a screen
for my projecting, but is it satisfactory, or even adequate? If
I am reflected in/by the dot, if I can inhabit its point, I am an
unnamed (spatial) position without (temporal) context.
If I'm one among the dots I'm seeing, I'm bound to be Other in this
un/naturalized "World."
credibility
(
note not a methodical surfer. don't
mean for this to be comprehensive. don't spend such a lot
of time online. don't pretend that time online is spent doing
research. will make generalizations without spending much
time on analysis of specific projects. for reference, a short list
of slowness: < Joshua Davis, Michael Cina, Yugo Nakamura>
and some sites in lieu of cites in what preceded: there are more./
note
Joshua
Davis made http://www.praystation.com and http://www.once-upon-a-forest.com.
He says, "'The work will be whatever it needs to be for a user
at any particular time,' [. . .] 'In that confusion, people want
to understand what something IS.'"(48)
Michael
Cina made http://www.trueistrue.com. He says, "'In nature .
. . there are things that grow in patterns that are set up in a
very orderly fashion.'"(49)
Yugo
Nakamura made http://www.yugop.com. He says, "I realized that
what I had thought of as an environment, existing outside of me
was in fact entirely bound to what was going on inside me. [. .
.] This concept of the perception of environment is found in an
even more extreme form on the Web."(50)
for
floating dots, look EVERYWHERE
The
works in this short list both well exemplify the trend I'm describing
and are uniquely influential in the international Flash design community.
As such, they no doubt partially account for the increasing similar
presences on the web.
)
|